Ages 11 to 15. Evidence-based strategies and real problems: Health Managers, Design Engineers, Venture Builders.
Level 4
Ages 15 to 18. Leading initiatives beyond the classroom: Wellness Ambassadors, AI Trailblazers, Global Stewards.
Level 5
18+. Focused courses that bring the same curriculum to university students and working adults.
'I can' outcomes
Every subject written as 'I can' statements, level by level, so a teacher can see what a child should manage next.
One term per pillar, four modules a term: 48 named modules across levels 1 to 4.
Design
Phase 1, steps 1 to 3.
Goals and learning outcomes, aligned to the curriculum
Activities chosen for the age group, each one risk-assessed
Built with subject specialists and tested with partner schools
Engagement
Phase 2, steps 4 to 6.
Timing and pacing for learning and retention
Energy: a lively room, and presenters who connect
Props, costumes and safe materials
A session is paced like a story, building to a climax about three quarters of the way through.
Immersion
Phase 3, steps 7 and 8.
Music, lighting, even scents, to match the theme
Built for every learner, SEND included
Support
Phase 4, steps 9 and 10.
Feedback from teachers and pupils after every visit
Resources after the day, adapted to each school
44 workshops
44 workshops across science, history, future skills and sport.
publishedA theme
History and science themes, from the First World War to space exploration.
Outcomes
Three learning outcomes for each workshop, for example historical understanding, critical thinking and contemporary relevance.
Curriculum links
Each mapped to key stage 3 and 4 links across subjects: history, geography and English for the First World War; science, technology and geography for space.
In the headset
Pupils step into the scenes: the trenches, a medieval siege, a space station.
Safe by design
Epilepsy guidance before anyone uses a headset, a permission slip from every parent, and the team on site 45 minutes early.
30 VR workshops
21 primary workshops run in VR, and 9 secondary themes.
publishedPresenters
28 facilitators, each observed and signed off before delivering alone.
The day
Six or seven sessions for primary, six for secondary, one class group each, to a timetable the school picks.
Feedback
Teachers and pupils asked after every visit, and the workshop improved a visit at a time.
After the day
Resources and materials that carry the learning on after the workshop.
9.3/10
A 9.3 out of 10 average rating.
publishedSell · Deliver · Train
Every engagement has the same shape:
Sell: finding the real problem, and winning the work
Deliver: building what fixes it
Train: handing it over so the team runs it
When a client gets the value they want, they're more inclined to do more.
Once they see what is possible, they bring their own ideas to the table, ready to be implemented.
Merge the brands
Science Professors, Fit for Kids, Mindful Month and Fit Month merged into one curriculum.